Terms and conditions
UNSAT Terms and FAQs
Rank Predictor T&C
Unacademy Credits T&C
Unacademy Centres T&C
Unacademy One Kota T&C
Placement protection Terms
1:1 Live Mentorship T&C
Unacademy State CETs T&C
Ranker Rewards T&C
Live Classroom T&C
Store Partner Terms
Unacademy NEET Assure – Terms & Conditions
Unacademy Contest Term and Conditions (“Contest Terms”) is made available to you by M/s Sorting Hat Technologies Private Limited (collectively referred to as “us” “we” “Unacademy”). These Contest Terms govern the relationship between persons who wish to participate in contests that are made available and organized by Unacademy (“Contest(s)”) to the users of www.unacdemy.com and/or the Unacademy Apps (referred to as “Unacademy Platform”) either remotely or in person (collectively referred to as “you” ”your(s)” “Participant(s)”). The Participants and Unacademy shall be collectively referred to as Parties and individually as Party. The terms and conditions and privacy policies and other policies made available on the Unacademy Platform (“Platform Terms”) shall be valid and binding on all Participants. All capitalized terms not defined herein shall have the meaning assigned to it under the Platform Terms. Unacademy shall from time to time communicate contest specific terms and conditions that shall also be binding on the Participants (“Contest Specific Terms”). The Platform Terms, Contest Terms and any other Contest Specific Terms shall collectively be referred to as “Terms and Conditions”. By participating in the Contest, the Participant agrees to be bound by the Terms and Conditions
A Compete match consists of 5 questions spread across multiple subjects. You and your opponent get 45-60 seconds to answer the question. In case a question is not answered within the set time limit, both the learners progress to the next question concurrently. Learners cannot go back to the attempted or skipped questions. At the end of a match, a winner is announced and the leaderboard is updated.
The winner is decided based on three parameters: Accuracy, difficulty, and the time taken for all attempts. Accuracy is the primary parameter and the remaining two parameters are used for tie-breakers. The lower the time taken, the higher the chances to win a match. Correctly attempting difficult questions improves a learner’s chances to win the match.
The system starts computing and showcasing the winner, on a real-time basis, right from the very first question of the match. The winner is represented with a Crown, just next to the learner’s name. The Crown keeps on moving between the learners based on their performance in the match.
Questions are sourced from a new set of chapters every month for Class 11th and Class 12th students. The syllabus for each month has been displayed in detail below. Class 13 / Dropper students compete on the entire syllabus throughout the year
Yes, you should continue answering the questions. There is a chance that your opponent is unsure of the correct answer and has chosen to skip the questions. It is also possible that the other learner might be experiencing internet issues.
A match remains active till all the 5 questions are surfaced to at least one of the learners. If a match is active, both the learners can join back at any time. Joining a match is not possible once it ends.
Learners with a similar level of preparation and ratings are usually matched with one another.
Once the match is over, you and your opponent get 5 seconds to start a rematch. If both of you agree to the rematch in these 5 seconds, a new match starts immediately. However, if only one learner agrees to a rematch, there is no rematch.
The Elo system is used to rate the learners on the platform. It takes into account the current rating and performance of you and your opponent. It will get updated after every Compete. Learners with higher Elo ratings have a higher rank on the leaderboard. In case 2 learners have the same rating, the player who wins more Competes is ranked higher. Your ranking would change based on the performance of other learners over time. Learners who compete regularly are more likely to stay on top of the leaderboard.
The top 5 learners on the Goal level leaderboard would receive the following awards: